
This MAY NOT be the first station in your list (you can read what is the fust by looking a the StoresFirst parameter in the. Store_Station.0 means this is the first load station managed by Tacpack. Let's take the my Eurofighter as an example:ġ) Go to the main folder of the aicraft and locate the TACPACK.INI file and open it with Notepad. So, unless there is additional code somewhere else, in general, by applying the right way to the right load station you can have the weapon to show. This can either be a "token" weight or the proper weight of the weapon. The developer can associate an arbitrary weight to each weapon and to each station. They are just hidden and they become visible when a specific weight is applied - this is done either with logic only in the aircraft model or though a proxy variable (triggered by a piece of code somewhere else).

So, the WEAPONS ARE PART OF THE AIRCRAFT MODEL. Then it is the aircraft model which visualizes the weapon depending on the weight. When a weapon is loaded in Tacpack, a specific weight is applied to the station.

In the folder of each Tacpack aircraft there is a text file called "tacpack.ini" which contains, along with other information, the list of allowable stores for each station and links the store to a specific load station of your aircraft.cfg.

The first thing is to tell you the way Tacpack works in terms of weapon attachment. I sometimes put that information on the documentation or on Facebook… or written as a note in the aircraft.cfg, but I thought it would be better to explain the general case so that you can hava a method that will work for (almost) every Tacpack aircraft.

Well… the answer is YES, you can - ALTHOUGH, OF COURSE, WEAPONS WILL NOT BE OPERATIONAL. Them this question usually gets even more frequent when we have a P3D update (which ALWAYS breaks the compatibility with Tacpack) One of the most frequently asked question I receive is: "I do not have Tacpack and I do not plan to buy it… can I get the weapons to show all the same in your planes?"
